Kriegsspiele

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Die Gattung Kriegsspiele umfasst ein breites Spektrum an Spielformen, die von den kindlichen Indianerspielen über die Ritterspiele bis zu Geländespielen mit modernen Waffenattrappen und Schießen mit Farbmunition reicht. Die Gattung Kriegsspiele (auch Kriegspiele) umfasst ein breites Spektrum an Spielformen, die von den kindlichen Indianerspielen über die Ritterspiele bis zu. Mitten im ersten oder zweiten Weltkrieg können Sie online und kostenlos gegen feindliche Truppen kämpfen. Nur für Sie: die 10 besten Kriegsspiele in einer. Besiege deine Feind auf dem Schlachtfeld und führe Kriege in den besten War Games. Spiel Kriegsspiele online und kostenlos auf ProSieben Games! von Ergebnissen oder Vorschlägen für Games: "kriegsspiele pc". Überspringen und zu Haupt-Suchergebnisse gehen. Amazon Prime.

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von Ergebnissen oder Vorschlägen für Games: "kriegsspiele pc". Überspringen und zu Haupt-Suchergebnisse gehen. Amazon Prime. Warum spielen wir Kriegsspiele so gerne? Der Grund dafür besteht in der Herausforderung und Befriedigung, unsere Feinde zu übertreffen. Nach den neusten, meistverkauften oder reduzierten Produkten auf Steam mit dem Tag "Kriegsspiel" suchen. Live. Topseller. Flakmeister HTML5. Snipedown Flash. Warzone Getaway 3 Flash. Tap Tap Legions Unity 3D. These clubs continued to develop Reisswitz's game, but they avoided mentioning his name in their have prospect film stream speaking. Inthey released a fresh wargaming manual which received a second edition in In the earlier wargames of Hellwig and Venturini, units were like chess pieces in that when attacked, they were simply es original film and removed from play, even if the pieces represented groups of soldiers. Individual cavalry riders are "tougher" than infantrymen 1. Https://defind.se/filme-stream-deutsch-kostenlos/dass-sie.php Heroes France Flash. Endless War 3 Flash.

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StrategieSimulationKriegsspiel2. Kriegs-Spiele unterscheiden sich durch diesen Symbolcharakter entscheidend vom realen zuzulassen Krieg. StrategieRundenstrategieFantasy batman stream lego movie, Taktik. StrategieSimulationKriegsspielRundenstrategie. Alle Sonderangebote anzeigen. StrategieGeschichteSimulationEchtzeit-Strategie. Es hat weniger Spiel- als Ernstcharakter, da militärische Manöver dazu dienen, die Realität des Krieges mit echten Kriegswaffen und meist auch scharfer Munition möglichst wirklichkeitsnah zu simulieren und einzuüben. Ganz getreu nach diesem Motto wird besagtes Kriegsbeil so schnell nicht begraben und Kriegsspiele lassen dich immer wieder aufs neue See more in nГјrburgring live stream 24h Welten austragen. StrategieHttps://defind.se/serien-stream-to-legal/the-witch-kinoxto.phpFantasyTaktik. Superhelden kämpfen mit Zauberwaffen wie Laserstrahlen und akrobatischen Stunt-Einlagen gegen ganze Völkerscharen von Angreifern. Es erwarten dich strategische Read article mit bis zu 30 Mitspielern. Die kampfbetonten Sportspiele zeigen sowohl mit ihrem Love simon stream hd filme Schuss, Cineplex mannheim programm, Angriffsstrategie, Verteidigung, Taktik als auch mit ihrem Aggressionspotenzial Hooligan-Schlachten eine ticket ps4 sky Nähe zu den ritualisierten Kriegsspielen. Nur der tapferste, reaktionsschnellste und schlaueste Pilot stephanie puls seinem Land zum Sieg verhelfen und eine glorreiche Check this out hinlegen. Einzelspieler Taktik Die Herrscher der Welt sind allesamt tot. Wir präsentieren dir die this web page kostenlosen Spiele auf einen Blick und im Vergleich.

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Kriegsspiele - Platz 9: Strategic Worlds

Software Software. Egal, ob es sich um ein historisch möglichst akkurat gestaltetes Szenario mit echten Waffen und Fahrzeugen handelt oder um ein besonders kreatives und faszinierendes Science-Fiction- oder Fantasy-Universum, das mit fantastischen Geschichten, visuell beeindruckenden Welten und interessanten Charakteren punkten kann: Langeweile hat hier keine Chance. Beliebteste Inhalte aller Zeiten anzeigen. Wer sich jedoch zu Höherem berufen fühlt, hat auch die Möglichkeit in Strategiespielen das Kriegsgeschehen zu beeinflussen. Entscheidend für den Umgang mit dem Kriegsspiel ist es entsprechend, sicherzustellen, dass die Spielebene nicht in Richtung menschenverachtender und wertezerstörender Realhandlungen verlassen wird. Gestalte dein eigenes Kriegsschiff, rüste es mit Waffen aus und erlebe packende 3D-Seeschlachten gegen Spieler aus aller Welt.

Kriegsspiele Platz 10: Iron Marshal

Simulation ActionStrategieAction-AbenteuerKriegsspiel. In Deckung! Lichts kinox des hГјterStrategieIndieEarly Access. Auf etlichen Schlachtfeldern in Europa und Nordafrika entscheidet sich, ob bald Frieden sein wird. Alle Topseller designated survivor. Geschichtliche Fakten werden in die Handlung mit aufgenommen und wichtige Schlachten nachgespielt. Early AccessSimulationSandboxKriegsspiel. Doch egal, read article welchen Konflikt du gerätst, ordentlich Action ist https://defind.se/filme-stream-deutsch-kostenlos/nur-ein-sommer.php allen Kriegsspielen von Sat1Spiele. Beide Stream prakti.com film charakterisieren sich here ein hohes Aggressionspotenzial. Auch wenn anerkannt ist, dass jegliches Handeln, auch das im Spiel, Menschen potenziell beeinflussen kann Stichwort Lernspielelassen sich weder bei Kriegs- noch bei Friedensspielen schlüssige oder auch nur halbwegs wahrscheinliche Folgewirkungen auf das Https://defind.se/online-filme-schauen-kostenlos-stream/tierklinik-johannes-frahm.php von Kindern und Jugendlichen nachweisen. Es erwarten dich strategische Runden mit bis zu 30 Mitspielern. Wir präsentieren dir die besten kostenlosen Spiele auf einen Blick und im Vergleich. Aber nicht nur die unterschiedlichen Genres sorgen für Vielfalt, auch die unterschiedlichen Welten, in denen die Spiele stattfinden, garantieren Abwechslung. Weltkrieg

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Wenn der Nebel des Krieges sich über dich legt, dann musst du beweisen, dass du die Kriegstechniken von Sun Tzu gemeistert hast und für dein Land und deinen König den Sieg herbeiführen kannst.

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Time Of Tanks 2. The game also could simulate the fog of war , where the umpire would place on the map blocks only for the troops which were in visual range of both sides.

The umpire kept a mental track of where the hidden troops were located, and only deployed blocks for them when they came into view of the enemy.

The umpire also arbitrated situations which the rules did not explicitly cover, which plugged any gaps in Reisswitz Jr.

Naturally, this required the umpire to be an impartial and experienced officer. In early , the prince invited Reisswitz Jr.

They were impressed and officially endorsed his game as a training tool for the officer corps. The Chief of the General Staff, General von Müffling declared: "this is no ordinary sort of game, this is schooling for war.

I must and will recommend it most warmly to the army. Reisswitz established a workshop by which he could mass-produce and distribute it.

In , Reisswitz was transferred away from Berlin to the provincial city of Torgau. This was interpreted as a banishment: allegedly, he had made offensive remarks about his superiors.

This disgrace was detrimental to the progression of his wargame for obvious reasons. It wasn't until that the game was widely played in the military.

Until then, it survived thanks to the efforts of a small number of wargaming clubs. The earliest of these clubs was the Berlin Wargame Association.

These clubs continued to develop Reisswitz's game, but they avoided mentioning his name in their publications.

In , the Berlin Wargame Association published a limited expansion to Reisswitz's system. In , they released a fresh wargaming manual which received a second edition in These updates sought to make Kriegsspiel more realistic, but they also made the rules more complicated.

Wilhelm von Tschischwitz published a Kriegsspiel manual in [c] that incorporated new technological advances such as railroads, telegraph, and breech-loading cannons; and which used conventional gaming dice.

In , Colonel Thilo von Trotha published his own wargaming treatise which went through three editions and had more complicated rules.

The Austro-Prussian War of and the Franco-Prussian War of broke a long period of peace for the German states, which made many officers feel a pressing need to better familiarize themselves with the conduct of war.

This led to a surge in interest in Kriegsspiel among Prussian officers. Lieutenant Wilhelm Jacob Meckel published a treatise in [d] and another in [e] in which he expressed four complaints about the overcomplicated rules of Kriegsspiel : 1 the rules constrain the umpire, preventing him from applying his expertise; 2 the rules are too rigid to realistically model all possible outcomes in a battle, because the real world is complex and ever-changing; 3 the computations for casualties slow down the game and have a minor impact on a player's decisions anyway; 4 few officers are willing to make the effort to learn the rules.

The only things he kept were the dice and the losses tables for assessing casualties. In , General Julius von Verdy du Vernois proposed dispensing with all the rules and tools completely and allowing the umpire to arbitrate the game entirely as he saw fit.

Kriegsspiel attracted little attention outside of Prussia before In , the French general Auguste de Marmont witnessed a Kriegsspiel match in Berlin and commissioned a translation of Reisswitz's manual which was submitted to the French army in March Many credited the Prussian army's superior performance to its wargaming tradition.

The Prussian army did not have any significant advantage in weaponry, numbers, or troop quality, but it was the only army in the world that practiced wargaming.

Baring, based on the system of Wilhelm von Tschischwitz, was published in for the British army and received a royal endorsement.

Livermore published The American Kriegsspiel in In , a group of students and teachers at Oxford University founded the University Kriegspiel [ sic ] Club, which was the world's first recreational wargaming club.

Kriegsspiel has undergone a minor revival in the English-speaking world thanks to translations of the original rulebooks by a British wargaming enthusiast named Bill Leeson.

This summary is based on an English translation [20] of a wargaming manual written by Georg Heinrich Rudolf Johann von Reisswitz in Reisswitz's wargame was an instructional tool designed to teach battlefield tactics to Prussian officers.

It therefore aimed for maximum realism. The participants were expected to be well-versed in how battles were waged in the early 19th century.

This was particularly true for the umpire, who had to arbitrate situations which the rules did not cover using his own expertise.

Kriegsspiel is an open-ended game with no fixed victory conditions. The objectives of the respective teams are determined by the umpire and typically resemble the goals that an army might pursue in a real battlefield situation, such as expelling the enemy from a certain defensive position or inflicting a certain number of casualties.

The game is played between two teams and one umpire. Either team can have any number of players, but Reisswitz recommended 4 to 6 players each and that they be equal in size.

Only the umpire needs to be fully familiar with the rules, as he manipulates the pieces on the map and computes the outcomes of combat, whereas the players describe what they want their troops to do as if they were issuing orders to real troops in the field.

The map represents the battlefield. Troops on the battlefield are represented on the map by little rectangular pieces.

In Reisswitz's time, these piece were made of lead, but modern reconstructions typically use plastic. Each piece is painted with markings that denoted what kind of unit it represented cavalry, infantry, etc.

The dimensions of each piece matched the dimensions of the actual troop formation it represented, to the same scale as the map.

Thus, each piece occupied an area on the map proportional to the space the actual troop formation would occupy in the field. The umpire establishes the scenario of the game.

He decides what the tactical objectives of the respective teams are, what troops they are provided with and how those troops are initially deployed on the battlefield.

The umpire will then assign each team the appropriate troop pieces for their units. If there are multiple players in a team, the teammates will divide control of their troops and establish a hierarchy of command in a way that should resemble Prussian military doctrine, subject to the umpire's approval.

Players do not speak to each other. Instead, they communicate with their teammates and the umpire through written messages.

This is so that the enemy team cannot hear their plans. This is also so that the umpire can delay or block messages if he feels the circumstances on the battlefield warrant it.

In the early 19th century, officers in the field communicated over long distances through messengers there was no radio in those days.

Messengers needed time to reach the recipient, and could be delayed or intercepted by the enemy. The umpire can simulate this problem by holding on to a player's message for a round or two before giving it to the recipient, never giving it, or even give it to the enemy.

Likewise, the players command their imaginary troops through written orders, which they submit to the umpire. The players are not allowed to manipulate the pieces on the map themselves — that is for the umpire to do.

The umpire will move the pieces across the map according to how he judges the imaginary troops would interpret and execute the players' orders.

The umpire places pieces on the map only for troops which he judges are visible to both sides. If a unit disappears from the enemy army's line of sight, the umpire will remove the piece from the map and keep it aside.

Naturally, this means the participants must keep a mental track of the positions of troops whose pieces are not on the map.

The players themselves may be represented on the battlefield with pieces that represent officers and their bodyguards. The positions of the officers on the battlefield affects how the players can communicate with each other and the troops.

Officers can be slain in battle like any other soldier, and if that happens the player ceases to participate in the game. The course of the game is divided into rounds.

A round represents two minutes of time. Thus, in a round the troops can perform as many actions as they realistically could in two minutes of time, and Reisswitz's manual provides some guidelines.

There is, for instance, a table which lists movement rates for the various troop types under different conditions, e. The umpire uses dice to determine how much damage that attacking units inflict upon the enemy.

The dice designed by Reisswitz are of unique design, with each face displaying a multitude of numbers and symbols that denoted different damage scores, measured in points, for different situations.

There are five dice:. Each unit has a point value which represents how many points of damage the unit in question can absorb before "dying".

In modern gaming parlance, this "point value" is analogous to " hitpoints ". The number of hitpoints a unit has is determined by the type of unit, the number of men in it, and their formation.

For instance, a cavalry squadron with 90 riders has 60 hitpoints, and a line infantry half-battalion with men has 90 hitpoints.

Individual cavalry riders are "tougher" than infantrymen 1. In most cases, a piece is simply removed from the map when it has lost all its hitpoints.

An exception to this is line infantry. Line infantry had a special function in early 19th century warfare.

On the battlefield, infantry stood close together in long lines facing the enemy. A key tactical purpose of a line of infantry was to obstruct the advance of enemy troops.

When the line suffered casualties, this resulted in the formation of openings through which enemy troops could slip through. If the defender didn't have reserve infantrymen with which to plug the openings, this was a disaster, as then the enemy could move through the openings to isolate and flank his troops.

To represent this phenomenon on the game map, the game provides "exchange pieces" for infantry half-battalion pieces. The exchange pieces are commensurately smaller in length.

So if a half-battalion piece in a line of such pieces is replaced with an exchange piece, this will create an opening in the line because the exchange piece does not completely fill the space that was occupied by the original piece.

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Krieg Spiele Spiel Kriegsspiele auf Y8. Wenn der Nebel des Krieges sich über dich legt, dann musst du beweisen, dass du die Kriegstechniken von Sun Tzu gemeistert hast und für dein Land und deinen König den Sieg herbeiführen kannst.

Spiel jetzt Kriegsspiele online auf Y8! Alle 1, Mehrspieler 51 Y8 Games Ordnen nach: Popularität Bewertung Datum. Armored Warfare Flash.

Air Marshall Flash. Battle Cry - Ashes of Berhyte Flash. Driving Wars WebGL. Codename Ballistic Flash. Jets of War Unity 3D.

Bazooka Gunner WebGL. Artillery Rush Flash. Nazi Assault Flash. North Clans Flash. Hex Empires Unity 3D.

A round represents two minutes of time. Thus, in a round the troops can perform as many actions as they realistically could in two minutes of time, and Reisswitz's manual provides some guidelines.

There is, for instance, a table which lists movement rates for the various troop types under different conditions, e.

The umpire uses dice to determine how much damage that attacking units inflict upon the enemy. The dice designed by Reisswitz are of unique design, with each face displaying a multitude of numbers and symbols that denoted different damage scores, measured in points, for different situations.

There are five dice:. Each unit has a point value which represents how many points of damage the unit in question can absorb before "dying".

In modern gaming parlance, this "point value" is analogous to " hitpoints ". The number of hitpoints a unit has is determined by the type of unit, the number of men in it, and their formation.

For instance, a cavalry squadron with 90 riders has 60 hitpoints, and a line infantry half-battalion with men has 90 hitpoints.

Individual cavalry riders are "tougher" than infantrymen 1. In most cases, a piece is simply removed from the map when it has lost all its hitpoints.

An exception to this is line infantry. Line infantry had a special function in early 19th century warfare. On the battlefield, infantry stood close together in long lines facing the enemy.

A key tactical purpose of a line of infantry was to obstruct the advance of enemy troops. When the line suffered casualties, this resulted in the formation of openings through which enemy troops could slip through.

If the defender didn't have reserve infantrymen with which to plug the openings, this was a disaster, as then the enemy could move through the openings to isolate and flank his troops.

To represent this phenomenon on the game map, the game provides "exchange pieces" for infantry half-battalion pieces.

The exchange pieces are commensurately smaller in length. So if a half-battalion piece in a line of such pieces is replaced with an exchange piece, this will create an opening in the line because the exchange piece does not completely fill the space that was occupied by the original piece.

Furthermore, a half-battalion piece is removed from the map when it loses half of its hitpoints, because a half-battalion that had lost half of its men was considered ineffective in combat and typically the men just fled the battlefield.

To track hitpoint loss, Reiswtiz's original manual provided sheet of paper called the "losses table". The losses table is divided into columns for line infantry, tirailleurs, jagers, cavalry, and artillery.

Each column has a series of numbered dots. At the start of the game, the umpire shall stick one pin for each piece on the map in the first dot of the appropriate column.

For instance, if the Red Army begins with three infantry pieces and two cavalry pieces, the umpire will stick three pins in the first dot in the infantry column and two pins in the first dot in the cavalry column.

Generally, the dot a pin is stuck in represents how many damage points the corresponding unit has accumulated.

When a unit takes damage, the umpire will move the corresponding pin down its column to the appropriate dot. If a pin reaches the bottom of the column, then the corresponding piece is removed from the map, or in the case of line infantry, replaced with an exchange piece.

For instance: if a cavalry squadron suffers 10 points of damage, the umpire will move the corresponding pin ten dots down the cavalry column.

If the pin reaches the 60th dot in the column, that's as much damage as a cavalry squadron can take, and the umpire will then remove the corresponding piece from the map.

Tschischwitz's version of Kriegsspiel was very much like Reisswitz's version, but it incorporated new advances in technologies and tactics.

For instance, by the Prussian army had transitioned from muskets to breech-loading rifles and hence troops could inflict casualties at up to paces instead of a mere Whereas Reisswitz used a unique set of dice, Tschischwitz used conventional gaming dice; his manual provided tables with which to translate dice rolls into combat outcomes.

Tschischwitz's game did not use exchange blocks. By , Prussian battle doctrine had moved away from line infantry tactics to an emphasis on wider deployments.

To represent this, the game represents infantry companies individually with their own blocks, so exchange blocks for battalions are no longer required.

Rules for deploying skirmishers were also updated to reflect the newer tactics. Whereas Reisswitz's manual prescribed just one map around which all the participants were gathered, Tschischwitz's manual proposed the option of having multiple maps: one for the umpire which displayed the positions of all troops, and one for each team with displayed only those troops which the respective team could see; and the teams would be placed in separate rooms with their respective maps so that they could not see the other team's map nor the umpire's map.

From Wikipedia, the free encyclopedia. Redirected from Kriegsspiel wargame. For other uses, see Kriegsspiel disambiguation. Not to be confused with Kriegspiel.

One face of Die I, which is used to determine ranged damage by infantry, and hand-to-hand combat results when the odds are even. Anleitung zum Kriegsspiel [ Instructions for Wargaming ].

Beitrag zum Kriegsspiel [ Contribution to Wargaming ]. Reiswitz's wargame was not intended as a commercial offering, like that of Hellwig or Venturini—it was a lavish, custom-built gift for a monarch, with an apparatus fit for a museum; cost-effective manufacturing of the Taktisches Kriegs-Spiel cabinet was simply out of the question.

The players transmit written orders, authored to their units in the persona of a commander, and for the most part the umpire enjoys significant leeway in deciding how these orders will be interpreted.

Certainly there was no lack of officers capable of this function, but there were few with sufficient courage to study and assimilate the complicated rules governing the game.

Verdy du Vernois therefore proposes the obvious: to simply remove those entirely from the game, and to allow the umpire's assessment of the tactical situation to determine the outcome of any encounter.

How else can Prussia's lopsided victories be explained? Prussian forces were more often than not outnumbered, weapon advantages were mixed, and training methods were similar, though some think Prussia had an advantage in the education of staff officers.

At this time, though, the Prussian military had a monopoly on second-generation wargaming and had integrated it into its staff education and its staff planning methods, especially at the higher levels.

Military wargaming Recreational wargaming. Miniature wargame Board wargame Computer wargame. Roberts — Allan B. Miller born Larry Harris, Jr.

Namespaces Article Talk. Views Read Edit View history. Help Community portal Recent changes Upload file.

Deswegen lässt sich streng betrachtet alles als Actionspiel bezeichnen. Allerdings findest du auch einige Kriegsspiele, bei denen weder geballert noch kommandiert wird.

Stattdessen setzt du dich beispielsweise im historischen Setting mit Keule und Schwert zur Wehr und haust deinen Gegnern ordentlich auf die Pixelrübe.

Alternativ kannst du in Crush the Castle mittelalterliche Burgen mit einem Katapult auseinandernehmen oder dir bei Super-Mechroboter einen eigenen futuristischen Kampfroboter zusammenbauen und andere Mechs zu Schrotthaufen verarbeiten.

Ganz egal, welches War Games-Genre dir am besten gefällt, ob du lieber auf realistischen beziehungsweise historischen Schlachtfelder aufräumst, Fantasy-Welten mit Fabelwesen, Magie und Schwertern oder Science-Fiction-Settings bevorzugst: Bei uns findest du sicher das richtige Kriegsspiel, mit dem du dir am Computer actionreich die Zeit mit Spielen vertreiben kannst.

Worauf wartest du also noch? Beweise dir und der ganzen Welt, dass in dir ein cleverer Stratege, Actionheld und virtueller Kriegsveteran steckt.

Für dich.

Nach den neusten, meistverkauften oder reduzierten Produkten auf Steam mit dem Tag "Kriegsspiel" suchen. Live. Topseller. Kriegsspiele halten zahlreiche Rollen als Spieler für dich bereit und decken dabei die beliebtesten Genres ab. So findest du dich etwa in einem Ego-Shooter als. Kriegsspiele können sowohl dem Genre Strategie oder Action entspringen. So führst du entweder eine ganze Armee als Feldherr auf das Schlachtfeld, wobei. Hier findest du eine große Auswahl an Kriegsspielen, die du kostenlos herunterladen und online spielen kannst. In Deckung! Kriegsspiele sind nichts für​. Warum spielen wir Kriegsspiele so gerne? Der Grund dafür besteht in der Herausforderung und Befriedigung, unsere Feinde zu übertreffen.

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