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Mirror's Edge (dt. Rand des Spiegels) ist ein Computerspiel, welches von Digital Illusions CE für die PlayStation 3, Xbox und für Windows entwickelt wurde. Erlebe in Mirror's Edge™ Catalyst Faiths Vorgeschichte und kämpfe in der Stadt Glass für die Freiheit. Diese riesige Welt ist dein Spielplatz. Laufe, klettere und. Du bist die Runnerin Faith und dieses innovative Action-Adventure in der Ego-Perspektive erzählt deine Geschichte. In Mirror's Edge schlüpfst du in die Haut. Mirror's Edge, von den Entwicklern der bahnbrechenden Battlefield-Spielereihe, bietet dir ein unvergleich-liches Action-Adventure-Erlebnis. Features: * Bewege. Mirror's Edge ist eines meiner absoluten Lieblingsspiele. Dementsprechend freudig stimmte mich die Ankündigung von Mirror's Edge Catalyst.
Erlebe in Mirror's Edge™ Catalyst Faiths Vorgeschichte und kämpfe in der Stadt Glass für die Freiheit. Diese riesige Welt ist dein Spielplatz. Laufe, klettere und. Mirror's Edge Catalyst ist der zweite Hauptteil der Mirror's Edge Serie und erschien am 9. Juni für die Xbox One, die PlayStation 4 und PC. Das Spiel ist ein. Mirror's Edge, von den Entwicklern der bahnbrechenden Battlefield-Spielereihe, bietet dir ein unvergleich-liches Action-Adventure-Erlebnis. Features: * Bewege.
A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.
From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other.
Features Move yourself : String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
Immerse yourself : In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
Challenge yourself : Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
Free yourself : Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes.
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Sign in Sign in to add your own tags to this product. As Faith and Cat were escaping, a gas grenade was tossed, causing Cat to choke and lose consciousness.
Faith was forced to abandon her. Plastic and Aline work together to engineer a virus to disable Reflection once and for all.
In order to do this they need Gabriel Kruger's ID, which Faith secures by breaking into his private apartment.
From there she witnesses a massive explosion at The Shard, the tallest building in all of Glass. Faith still needs to go on top of The Shard, which contains the broadcast antenna but is now unstable, to activate the virus.
At the top she is confronted by Gabriel who defends his decision to launch Reflection, saying the nanites are a cure designed to keep Isabel's chronic lung condition at bay, and that the project is about survival rather than control.
They are joined by Isabel who attempts to stop the virus but is too late. They fight on the helipad, and Isabel accuses Faith of leaving her behind to die, while Faith attempts to remind Isabel of who she really is.
Gabriel Kruger appears on a helicopter and begs a hesitating Isabel to come with him. The Shard starts to crumble and Gabriel flies out of the tumbling helicopter.
Faith slides to the edge of the helipad but is caught by Isabel. Gabriel is heard calling out for his daughter to save him, and Isabel explains to Faith that she "has to" and runs off in his direction.
However, as the helicopter rises again and flies away, only Isabel is standing in it, with Gabriel nowhere to be seen.
In the aftermath, it is reported on the news that Isabel will now supersede her missing father as Kruger Security CEO. While there was no uprising in the population, Faith did successfully disable the Reflection launch, thus keeping people safe from Conglomerate control.
However, at a later date Sara Jansson stated that the game was not seen as either a reboot or a prequel. The runner vision in Catalyst can recalculate the path for players towards their objectives or waypoints.
The game was featured at E3 for a second time in June , and prototype gameplay was briefly shown. Mirror's Edge Catalyst has more varied gameplay for Faith and Runners, where they serve a greater purpose than in the first game.
The title Mirror's Edge Catalyst was formally announced in June prior to E3 ; DICE product manager Sara Jansson affirmed that the game is not a sequel but would delve into more of Faith's past while expanding on the original game's first-person perspective experience.
On September 30, , it was announced that the soundtrack composer for the original Mirror's Edge , Solar Fields would again compose for Catalyst.
On October 29, , it was announced that the game had been delayed until May 24, to allow additional development time and for DICE to refine the traversal gameplay.
It included a figurine of Faith, a steel book, a lithograph, temporary tattoos, and a storage box.
The game was the second best-selling retail game in the UK in its first week of release, only behind Overwatch.
According to review aggregation website Metacritic , Mirror's Edge Catalyst received "mixed or average" reviews from critics.
Chris Carter from Destructoid gave the game a positive review, commending the focus on open world gameplay, saying that the game "nails" exploration and parkour movement.
He felt that because the gameplay was fun overall, players could spend an endless amount of time roaming the game world.
Carter also called the overall visuals "beautiful" and felt that the design of the environments help create a world that is full of life.
Carter disliked the story, however, for being predictable and featuring unlikeable supporting characters but said it was forgivable because players are able to ignore it and focus on the gameplay aspects.
While citing the movement system as a positive and the combat mechanics as a negative, Spencer Campbell concluded his review for Electronic Gaming Monthly with: " Mirror's Edge Catalyst has a strong core built by its movement system, but when it comes time to do anything else than run from point A to point B, you'll probably be more inclined to run away.
Game Informer ' s Ben Reeves summarized his review with: "The original Mirror's Edge is an overlooked gem from last generation, but even diehard fans will have trouble finding the diamonds in this rough.
Game Revolution 's Peter Paras called the game's environments "gorgeous" and "unique", commended the large amount of content, and praised the visuals of the cutscenes.
Paras thought that the gameplay was "unintuitive" and "clunky", however, and hated the story and characters. Paras also experienced some technical issues, thought that character animations were "poor", and said that the design of the menus was "strange".
Scott Butterworth of GameSpot gave particular praise to the movement mechanics, saying that they consistently wowed him throughout the entire game and made up for the various shortcomings he experienced.
Butterworth also liked the varied mix of side-content and called the open world exploration "rewarding". Butterworth's main criticisms were concerning the "mediocre" story and the "clunky" combat.
GamesRadar 's Leon Hurley stated: " Mirror's Edge Catalyst is an interesting game with some strong ideas but not enough variety.
Arthur Gies of Polygon wrote: "I imagine most players will happily bounce from side mission to delivery to grid node and back again, content to do what Mirror's Edge has always been best at: constantly moving forward and up.
And once you can focus on that, Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing.
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